Rivals · Social competition · For every industry
Rivals.
One top spot. A small group. It changes hands.
Rivals gives small groups of people one top spot to fight over. Everyone plays a short round of games each day, the server keeps the score, and when someone overtakes the holder, both of them hear about it. Play the demo season, then see it with your brand, your games and your words.
Playable demos
Unlock the demos to play them here.
Every demo on this page is a real campaign you can play. Pick one way in and every demo on the site opens at once, for 90 days on this device.
Log in to the Portico console and it sends you straight back here with the demos unlocked.
No account yet? You can create one there — it’s free to start.
What it is
A daily round. One spot. People you know.
- 01
Small groups, one top spot
Players join a group of friends, colleagues or fellow fans. Each group has one top spot, held by whoever has the most points, and it changes hands the moment someone overtakes them.
- 02
A daily round of quick games
Each day brings a short round of the games you choose, such as a quiz, a memory game and a skill shot. It takes a few minutes, and the latest round is what counts.
- 03
Optional daily draws
A draw or two a day can add a few extra points by chance. The odds are published, and a draw on its own never puts anyone on the top spot.
- 04
Invites that rally the group
When someone a player invited joins, the player gets a short-lived boost. Bringing in a rival is part of the game.
- 05
Alerts when a rival moves
Players who opt in hear when a rival closes in and when someone takes the top spot, so they know exactly when to come back.
- 06
Share cards
A takeover or a long reign makes a card worth sharing. A shared card always shows who holds the spot now, not who held it when it was posted.
- 07
A season that ends in a chronicle
A season runs between set dates. When it closes, a chronicle records every reign: who held the spot, for how long and who took it from whom.
Why it works
Rivalry beats a leaderboard of strangers.
Rivalry with people you know
A leaderboard of thousands of strangers says little to anyone. A top spot held by a friend, or a friend closing in on yours, is a reason to play today.
A short daily return
A round takes minutes. An alert that someone is catching up gives a returning player something specific to do, rather than one more thing to scroll past.
No endless grind
Points come from the latest round, and the season has an end. A newcomer can take the top spot this week without catching up on weeks of scores.
How it’s fair
Anyone can see how the spot was won.
Scored on the server
Every game is scored on the server, and the standings and every change of holder are worked out there too. The browser only shows the result, so a script cannot post a score.
Published odds, chance disclosed
Each draw’s odds are published in the rules, and the rules say which points come from knowledge or skill and which from chance. Rivals is a competition with some chance in it, not a pure skill ranking.
No pay-to-win
Nothing can be bought. Everyone in a group has the same games and the same attempts each day.
Points are only points
Points have no value, cannot be exchanged and are never prizes. Holding the top spot is the reward.
Rivals has no prizes and no money, and nobody pays to play. How results are decided ↗
For brands
Your season, in your words.
Any look and any wording
Call the groups, the spot and the points whatever suits your brand: a league and a crown, a crew and a trophy. The colours, the artwork and every message are yours.
Your games
Build the daily round from the scored games you choose, with your own questions and your own artwork.
Your site, your domain
Embed it on your site as a pop-up or as a page, or run it on its hosted page. On the Brand and Group plans it can run on your own play domain.
Alerts only by choice
Players choose which alerts they get, if any. Quiet hours and a daily limit keep them rare, and nothing is sent without an opt-in.
Privacy by design
Players see each other by alias, never by name or contact details. A player’s data can be erased on request, and nothing links them across brands.
The console
Run the season from the console.
Season editor
Set the dates, the daily round, the draws and their published odds, and the wording for every screen and alert. Preview the season before it opens; its scoring rules are fixed once it starts.
Question banks, approved by two
Write the daily questions in banks. A set goes live only after a second person on your team approves it, so a wrong answer is caught before players see it.
Moderation
Review aliases, group names and reports, and remove anything that breaks your rules.
Freeze
Freeze a group or the whole season while you look into something. Nothing changes hands until you lift it.
Metrics
Follow joins, daily returns, invites accepted and takeovers, and reciprocal rivalry: how often two players take the spot from each other, the clearest sign the rivalry is working.
Your brand. Your next big idea.
Let’s make it
worth playing.
Tell us about your audience and your next campaign. We’ll help you find the right game.
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